

There’s also a complaint to be made against the mediocre graphics, and that the art design is still a slightly awkward mix of realistic and goofy sci-fi.

You’re more likely to be annoyed by the mild but frequent screen tearing and frame rate hiccups, although we’re less certain they’ll be removed later. Characters can freeze in place sometimes or the camera can suddenly stop pointing at the action, but it’s all relatively minor stuff that can hopefully be fixed with a patch. Its only real problem is its bugs and glitches, although the game still performs better than the PC version did at launch. The original games were almost flawless as they were, and we considered giving them 10/10 at the time, but XCOM 2 is even better. XCOM 2 (PS4) – it all works fine on a gamepad From the essentially Force-wielding Sectoids, to creatures that specialise in melee combat or the use of drones they don’t just look different but they fight differently too.

The rogues gallery of otherworldly nasties has also expanded greatly, with a clear attempt to make them more than just another monster with a gun.

Essentially, XCOM 2 has reversed the role of humans and aliens from the first game, including the fact that you can now see exactly what the aliens are up to on the world map, as they appear to be playing the game alongside you and in reaction to what you’re doing. Especially when failing to complete a mission in time means losing one of your precious, permadeath soldiers.īut it’s far from the sequel’s only trick, with a new emphasis on stealth allowing you to scout out a map long before you start fighting. Whereas before you could slowly creep across a map, ensuring little chance of ever being successfully ambushed, now you’re forced to take a constant series of risks. That may sound like a simple, even cheap, way to up the tension but it absolutely works.
